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    Complete List of Lineage 2 Augment Skills

    Active skills

    Acrobatics Increases the height from which you can jump without sustaining damage temporarily.
    Aggression Increases the target’s urge to attack. Power 659.
    Agility Increases Dodge temporarily.
    Aura Flare Unleashes an elemental attack against nearby enemies. Power 55.
    Aura Flare Unleashes an elemental attack against the enemies near a target. Power 55.
    Aura Flare Unleashes an elemental attack. Power 110.
    Battle Roar Increases the maximum HP temporarily and restores HP by the increased amount.
    Bleed Temporarily causes a target to bleed heavily. Effect 8.
    Blessed Body Increases the maximum HP by 300 temporarily.
    Blessed Soul Increases the maximum MP by 200 temporarily.
    Charm Decreases a target’s urge to attack. Power 330.
    Cheer Increases the maximum CP by 300 temporarily.
    Clarity Temporarily decreases the MP consumption rates for all skills.
    Doom Temporarily blocks all of the target’s physical/magic skills.
    Duel Might Increases PVP P. Atk. temporarily.
    Duel Weakness Decreases the opponent’s PVP P. Atk. temporarily.
    Empower Increases M. Atk. temporarily.
    Fear Momentarily throws the target into a state of fear and causes him to flee.
    Firework Ignites a Firework.
    Focus Increases the chance of a critical attack temporarily.
    Guidance Increases Accuracy temporarily.
    Heal Empower Increases the power of HP recovery magic temporarily.
    Heal Immediately recovers your HP. Power 552.
    Hold Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
    Hurricane Creates a whirlwind of destruction. Power 110.
    Hurricane Unleashes a powerful gusting attack against nearby enemies. Power 55.
    Hurricane Unleashes a powerful gusting attack against the enemies near a target. Power 55.
    Hydro Blast Unleashes a powerful liquidy attack against nearby enemies. Power 55.
    Hydro Blast Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
    Hydro Blast Unleashes a spray of highly pressurized water. Power 110.
    Iron Body Raises resistance to damage from falling.
    Kiss of Eva Increases Lung Capacity temporarily.
    Large Firework Ignites a Large Firework.
    Lesser Celestial Shield Bestows temporary invincibility.
    Magic Barrier Increases M. Def. temporarily.
    Mana Burn Burns up the enemy’s MP. Power 120.
    Mana Gain Increases the recharge recover rate of MP.
    Medusa Temporarily throws the target into a petrified state.
    Might Increases P. Atk. temporarily.
    Music Clarity Temporarily decreases the MP consumption rate for song/dance skills.
    Music Refresh Temporarily decreases the re-use time for song/dance skills.
    Music Plays music.
    Mystery Skill Increases your head size.
    Paralyze Temporarily throws the target into a state of paralysis.
    Party Recall Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
    Peace Puts the opponent’s mind at peace and erases the desire to attack.
    Poison Temporarily poisons a target. Effect 8.
    Prayer Increases the effectiveness of HP recovery magic temporarily.
    Prominence Detonates a fireball by compressing the air around the caster. Power 110.
    Prominence Unleashes a flaming attack against nearby enemies. Power 55.
    Prominence Unleashes a flaming attack against the enemies near a target. Power 55.
    Recall Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
    Recall Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
    Recharge Regenerates MP. Power 69.
    Reflect Damage Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
    Refresh Temporarily decreases the re-use times for all skills.
    Resurrection Resurrects a corpse. Restores about 70% of additional Exp.
    Ritual Regenerates CP. Power 473.
    Shadow Flare Unleashes a dark attack against nearby enemies. Power 55.
    Shadow Flare Unleashes a dark attack against the enemies near a target. Power 55.
    Shadow Flare Unleashes a dark attack. Power 110.
    Shield Increases P. Def. temporarily.
    Silence Temporarily blocks the target’s magic skills.
    Skill Clarity Temporarily decreases the MP consumption rate for physical skills.
    Skill Refresh Temporarily decreases the re-use time for physical skills.
    Sleep Momentarily throws the target into a state of sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
    Slow Temporarily decreases a target’s speed.
    Solar Flare Unleashes a sacred attack against nearby enemies. Power 55.
    Solar Flare Unleashes a sacred attack against the enemies near a target. Power 55.
    Solar Flare Unleashes a sacred attack. Power 110.
    Spell Clarity Temporarily decreases the MP consumption rate for magical skills.
    Spell Refresh Temporarily decreases the re-use time for magic skills.
    Stealth Temporarily blocks a monster’s pre-emptive attack. Fighting ability significantly decreases while in effect.
    Stone Attacks the enemies near a target with a stone boulder. Power 55.
    Stone Attacks the target with a stone boulder. Power 110.
    Stone Unleashes an earthen attack against nearby enemies. Power 55.
    Stun Temporarily throws the target into a state of shock.
    Trick Cancels the target’s status.
    Unlock Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.
    Vampiric Rage Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
    Vampiric Touch Absorbs HP. Power 88.
    Wild Magic Increases the critical attack rate of magic attacks temporarily.
    Winter Temporarily decreases a target’s Atk. Spd.

    Chance skills

    Aggression Down Decreases a target’s urge to attack during a critical attack. Power 330.
    Aggression Up Increases a target’s urge to attack during a critical attack. Power 659.
    Aggression Provokes a target to attack during an ordinary physical attack. Power 659.
    Agility Increases Evasion when under attack temporarily.
    Bleed Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
    Bleed Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.
    Bleed Momentarily throws the target into a bleeding state during magic use. Effect 8.
    Bleed Momentarily throws the target into a bleeding state when you are under attack. Effect 8.
    Blessed Body Increases maximum HP by using attack rate for a certain amount of time.
    Blessed Soul Increases maximum MP when under attack for a certain amount of time.
    Charm Decreases a target’s urge to attack during a general physical attack. Power 330.
    Charm Decreases the enemy’s urge to attack when you are under attack.
    Cheer Increases maximum CP when under attack for a certain amount of time.
    Doom Momentarily blocks all of the target’s physical and magic skills during a critical attack.
    Doom Momentarily blocks all of the target’s physical and magic skills during a general physical attack.
    Doom Momentarily blocks all of the target’s physical and magic skills during magic use.
    Doom Momentarily blocks all of the target’s physical and magic skills when you are under attack.
    Duel Might Increases PVP P. Atk. when under attack temporarily.
    Duel Weakness Decreases the opponent’s PVP P. Atk. when you are under attack temporarily.
    Empower Increases M. Atk. when under attack temporarily.
    Fear Momentarily throws the target into a state of fear and causes him to flee during a critical attack.
    Fear Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.
    Fear Momentarily throws the target into a state of fear and causes him to flee during magic use.
    Fear Momentarily throws the target into a state of fear and causes him to flee when you are under attack.
    Focus Increases the critical attack rate when under attack temporarily.
    Guidance Increases Accuracy when under attack temporarily.
    Heal Restores your HP by using attack rate.
    Hold Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
    Hold Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
    Hold Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.
    Magic Barrier Increases M. Def. when under attack temporarily.
    Mana Burn Burns up a target’s MP during a critical attack. Power 88.
    Mana Burn Burns up a target’s MP during an ordinary physical attack. Power 88.
    Mana Burn Burns up a target’s MP during magic use. Power 88.
    Mana Gain Increases the recharge recovery rate of MP when under attack.
    Medusa Momentarily throws the target into a petrified state during a critical attack.
    Medusa Momentarily throws the target into a petrified state during a general physical attack.
    Medusa Momentarily throws the target into a petrified state during magic use.
    Medusa Momentarily throws the target into a petrified state when you are under attack.
    Might Increases P. Atk. when under attack temporarily.
    Paralyze Momentarily throws the target into a state of paralysis during a critical attack.
    Paralyze Momentarily throws the target into a state of paralysis during an ordinary physical attack.
    Paralyze Momentarily throws the target into a state of paralysis during magic use.
    Paralyze Momentarily throws the target into a state of paralysis when you are under attack.
    Poison Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
    Poison Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.
    Poison Momentarily throws the target into a poisoned state during magic use. Effect 8.
    Poison Momentarily throws the target into a poisoned state when you are under attack. Effect 8.
    Prayer Increases the effect of HP recovery magic by using attack rate for a certain amount of time.
    Recharge Restores your MP by using attack rate.
    Ritual Restores CP when under attack.
    Shield Increases P. Def. when under attack temporarily.
    Silence Momentarily blocks the target’s magic skill during a critical attack.
    Silence Momentarily blocks the target’s magic skill during a general physical attack.
    Silence Momentarily blocks the target’s magic skill during magic use.
    Silence Momentarily blocks the target’s magic skill when you are under attack.
    Slow Momentarily decreases a target’s speed during an ordinary physical attack. Effect 3.
    Slow Momentarily decreases a target’s speed when you are under attack.
    Slow Momentarily decreases the target’s speed during a critical attack. Effect 3.
    Slow Momentarily decreases the target’s speed during magic use. Effect 3.
    Stun Momentarily throws the target into a state of shock during a critical attack.
    Stun Momentarily throws the target into a state of shock during an ordinary physical attack.
    Stun Momentarily throws the target into a state of shock during magic use.
    Stun Momentarily throws the target into a state of shock when you are under attack.
    Wild Magic Increases the critical attack rate of magic attacks when under attack temporarily.
    Winter Momentarily decreases a target’s Atk. Spd. during an ordinary physical attack. Effect 3.
    Winter Momentarily decreases a target’s Atk. Spd. when you are under attack.
    Winter Momentarily decreases the target’s Atk. Spd. during a critical attack. Effect 3.
    Winter Momentarily decreases the target’s Atk. Spd. during magic use. Effect 3.

    Passive skills

    Acrobatics Increases the height from which you can jump without sustaining damage when equipped.
    Agility Increases evasion when equipped.
    Clarity Decreases the MP consumption rate for all skills when equipped.
    Duel Might Increases PVP P. Atk. when equipped.
    Empower Increases M. Atk. when equipped.
    Focus Increases critical attack rate when equipped.
    Guidance Increases accuracy when equipped.
    Heal Empower Increases the power of HP recovery magic when equipped.
    Iron Body Raises resistance to damage from falling when equipped.
    Kiss of Eva Increases lung capacity when equipped.
    Magic Barrier Increases M. Def. when equipped.
    Mana Gain Increases the recharge recovery rate of MP when equipped.
    Might Increases P. Atk. when equipped.
    Clarity Decreases the MP consumption rate for song/dance skills when equipped.
    Prayer Increases the effect of HP recovery magic when equipped.
    Reflect Damage Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.
    Shield Increases P. Def. when equipped.
    Skill Clarity Decreases the MP consumption rate for physical skills when equipped.
    Spell Clarity Decreases the MP consumption rate for magic skills when equipped.
    Weight Limit Increases the weapon weight limit by 2 times when equipped.
    Wild Magic Increases the critical attack rate of magic attacks when equipped.

    Original source l2guru.com, author Diego Vargas.

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      45 Responses to Lineage 2 Augment Skills – A Complete List

      1. Nate says:

        The item offensive skills do have attribute or no?
        Ty:)

        • Mayu says:

          Yes, but only the magic nuke type attack augments have a built-in attribute, i.e. Hydro Blast has Water. Augment skills are basically the same like their real class skill equivalents, except that the attribute bonus of Augment skills is smaller, something like 4-10 attack attribute points from what I know.

          • Chris says:

            In other words, you are saying that non-attribute nuke type attack augments will not benefit from matching element stones/crystals being added to the same weapon?

            Such as Hydro Blast listed in the skills window with the augment saying, “Inflicts a non-attribute attack.”. If I was to add the water stones/crystals to make it 300 on the same weapon, would the Hydro Blast be creating more dmg to the target compared to a weapon with the same augment without the attribute element?

            • Mayu says:

              Yes, non-attribute nuke augments (or skills) would not gain any attribute bonus from your weapon’s attack attribute, they remain non-attribute. It’s also the case where the skill (augment or class skill) attribute differs from the weapon, then it’s only the skill attribute which is used in the damage calculation.

              As for Hydro Blast, isn’t is supposed to be a water attribute attack?

      2. PetarDan says:

        Aura Flare Unleashes an elemental attack. Power 110.

        what elemental atack? if my wepon have divine elemental, will add divine efect to dmg from the wepon?

      3. Gianfranco says:

        I’m kind of curious about duel might, was the exact effect? suppostly critical damage on daggers are based on the p.attack so duel might will benefit daggers aswell anyway. What is the exact effect?

        • Mayu says:

          Duel Might increases P. Atk. just like normal Might augment, but only when you fight against other player characters.

          • xaris says:

            my friend d.might is better than might because it increases your damage during the PvP or the PvE

            • Mayu says:

              Duel Might only boosts your P. Atk. (not reflects in stats window though) when you fight with other player characters, not with NPCs. It’s the same as with enchanting skills to Duel instead of Power, Duel works only in PvP.

      4. dim says:

        Hi, i have a bishop at Freya client, and i want to ask what type of stones do i need in order to have
        “Hurricane Creates a whirlwind of destruction. Power 110.” as active skill.
        thanks.

        • Mayu says:

          Hello, any life stones above 76 level would do, but the higher the grade of the stone (i.e. Top-Grade), but higher the chance to get a skill when you Augment. As for the level of the stone, the higher the level, the more efficient the land rate of the skill would be.

      5. dim says:

        land rate? does hurricane have land rate?
        ps, ill use normal level 82 stones. do i have chances to have hurricane?
        ty.

        • Mayu says:

          Nope, I was speaking in general, for skills that have a land rate, like debuffs. You have chance to get skills from any level stone, the chance is dependent on the grade of the stone, not its level. For example Top-Grade give you a 70% chance to get a skill with each augment, High-Grade give you 50% (if I remember right), and so on. Normal life stones have a rather low chance to produce a skill.

      6. dim says:

        or should i use high/top?

      7. dim says:

        thanks man very much, i understood.

      8. Schenke says:

        hi what tipe of life stone i must use if i want passiv reflect damage?

      9. jukol says:

        Hi Im Just Wandering When Shied Is Better Active Or Passive

        • Mayu says:

          It depends. The passive one is in effect as long as you’re wearing the augmented weapon and does not conflict with a real Shield buff. The active one lasts 2 minutes, doesn’t stack with a Shielf buff, but you can use it to buff yourself, then switch to a different weapon with a passive augment.

      10. Mena says:

        just asking does Duel Might affects the PvP attack of a Mage? I mean does pvp p.attack also affects the M.attack during PVP?

        • Mayu says:

          Duel Might increases only your P. Atk. stat when you’re in PvP combat, so mage classes don’t really benefit from it, except when/if you attack with your regular attack. Pointless Augment for a mage really.

      11. Reconstructive says:

        Do lvl 9 and lvl 10 Wild Magic active auguments got any difference?

        • Mayu says:

          I’m not 100% sure, but I believe you get the same amount of Magic Crit. Rate increase from both level 9 and 10. The main difference with those augment levels is for skills with a land rate and/or that do damage, but for buffs I think it’s the same bonus regardless of level, at least past a certain point (7 or 8 perhaps).

      12. Kain says:

        What is the could down for Magic attack skills?

        • Mayu says:

          I assume you mean cooldown. Good question, I guess it depends on which Lineage II version you play. From what I know it’s 6 seconds on Freya and High Five.

          • Kain says:

            Thank you, Mayu, for answer my question, and sorry for my bad English. :D
            I’m playing in a High Five Server and I’m a Dominator. I wanted to know about cooldown because I wanted another magic skill for attack besides Seal Essence, because the MP that uses is huge!

            Thank you for your help, and have a nice day! ;D

      13. zoro says:

        Passive and active empower give +points to stats or %?

      14. zoro says:

        Tnx allot bcs im playin on l2warpgate server gm is telling it hives points not %
        Tnx allot

        • Mayu says:

          Well, it really depends on the server. If the GM is telling you that, perhaps they know better how it’s coded, so I can’t guarantee you it’s a percentage boost on your server. It’s very easy to find out though, just get anyone with empower augment weapon to test their stats with it and compare it with a weapon of the same grade without empower, and compare the difference in M. Atk. You can do it even with low grade weapons and augments, just for test purposes.

      15. sandro says:

        lesser celestail shield – it is 4, 5 or 10 seconds? how many?

      16. Miguel says:

        Hi,do you know what Ls need to use to get augments?in H5 cronicle
        I’m interested in reflect dmg active/pasive,active heal and refresh,or anyway,need to use top/high,or just with mid,or even normal have any chance? thx for answer

        • Mayu says:

          Hi, you can get any effect from any stone, however Top stones give you the best chance to get a skill, 70% if I remember right, then it’s 40 or 50% with a High LS, and the rest go down to 30-20-10 % or so. So use a Top stone if possible, or at least a High, or buy A LOT of normal stones (100-200 at least) and hope to get a skill. It depends on the server really, on how much money you need to spend, etc.

      17. sandro says:

        mayu pliz answer, pasiv skill might and duel might, haw many increases p.atak in%?

      18. Pharaoh_ says:

        Hey, quick question; about Olympiad Matches, I want to know if the active skill(s) from augmentation reset(s) in each match. I have a Soulhound in High5 and got the skill “Refresh”, which decreases the reuse time for both physical and magical skills, but the cooldown is kind of high, so I am not sure if it’s worth it (but definitely good for the Soulhound’s crappy re-use time, where a normal nuker can cast 2 skills, when you are done casting 1). However, if the cooldown resets, then I can live with it.

        Thanks

        • Mayu says:

          It depends on how it’s coded on the server you play on. I think normally Augmentation skills don’t reset, only class-specific skills do, but they may have changed that on your server. Better ask another player who does Oly and has an active augment.

      19. musangbeku says:

        Chance Doom = Momentarily blocks all of the target’s physical and magic skills during a general physical attack.

        Is it included physical skill? Or just normal physical attack?

        Thanks before ^^

        • Mayu says:

          Do you mean what triggers Chance Doom? Normal physical attacks only. I never had the skill myself, but from the way it’s worded and from what I know, that’s how it works. Test it out with another character if you want to know for certain.

          • musangbeku says:

            Ah I see then, no wonder I rarely see it in effect, since I always use full skill when PvP -__-a . I think it’s really useful augment, but since Tyrr Warrior play with skill, it become less useful.

            Thanks for the reply Mayu, have a nice day! ^_^

            *sorry for double post –v

      20. musangbeku says:

        Ah I see then, no wonder I rarely see it in effect, since I always use full skill when PvP -__-a . I think it’s really useful augment, but since Tyrr Warrior play with skill, it become less useful.

        Thanks for the reply Mayu, have a nice day! ^_^

      21. Aren kola says:

        could you please help me with telling me in witch weapon i get whitch actives easyer (interlude)

        • Mayu says:

          I’m not sure I understand the question? The weapon plays no role in what augment you get, you can get all augments on any weapon.

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