Lineage 2 Subclass Skills Exact Effects

Subclass Certification Skills Guide and Charts

Important Note: This article has been left only as an online reference and is not going to be updated anymore. To get the latest version with more detailed information, lots of fixed errors and a full-blown view of the Divine Transformations, download my Lineage 2 Certification System Explained FREE Guide.

You can learn new skills on your main class according to the subclasses you have.

Subclass certifications which are needed to learn these skills can be acquired from one of the Avant-Guarde NPCs on the 2nd floor (Human floor) in Ivory Tower.

In order to be able to acquire certifications you must first complete the quest More Than Meets The Eye which can be taken from Hardin at Hardin’s Private Academy.

There are a maximum of 4 skills available per subclass, which means you can have a total of 12 subclass skills once you have all 3 of your subclasses leveled up to 80. The different certifications can be acquired once you have reached these levels on your subclasses:

  • 65 level on your subclass – a Emergent skill certificate
  • 70 level on your subclass – another Emergent skill certificate
  • 75 level on your subclass – you have a choice between a Class-Specific or a Master skill certificate
  • 80 level on your subclass – a Divine Transformation certificate

Removing and resetting subclass skills

Deleting a subclass to reroll a new one will not erase the subclass skills you’ve already learned, but you won’t be able to learn additional skills from your new subclass for the levels you’ve already acquired certificates. E.g., you have learned two Emergent skills from the 65 and 70 levels of your subclass respectively, then you reroll a new subclass, but you can’t acquire certificates for level 65 and 70 of the new subclass unless you erase your previous subskills.

You can only remove all subskills from all subclasses on your main class. This is done by paying 10 million adena to Avant-Guarde NPC. You cannot chose which subskills to remove.

Certificates in your inventory that you haven’t used up yet are also deleted when you pay 10 million adena to erase your subclass skills.

Subclass categories

Subclasses are categorized broadly as Warrior, Rogue, Knight, Summoner, Wizard, Healer and Enchanter. The Class-Specific and Divine Transformation subclass skills available to you through certification depend on the categories of your subclasses, as follows:

  • Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female)
  • Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker
  • Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight
  • Summoner: Warlock, Elemental Summoner, Phantom Summoner
  • Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler
  • Healer: Bishop, Elven Elder, Shillien Elder
  • Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Overlord, Inspector (Male), Inspector (Female)

Skills list and effects

What follwos is a complete list of available skills, with exact effects and bonuses (some not confirmed).

Emergent Abilities

These skills are avaialable regardless of the category your subclass falls to.

Emergent abilities can be stacked up, with a maximum of level 6 if you chose to learn the same skill from both 65 and 70 certificates for each of your 3 subclasses. E.g., you get 6 Emergent Ability certificates from all your subs and use all of them to learn the Physical Defense skill. In the end you get Lv6 of the Physical Defense skill.

Note: The increase amounts for each skill level in the tables down below are pre-calculated. E.g. Lv2 of the Attack skill gives +42 P. Atk. increase overall, not 22 (lv1 bonus) + 42.

Icon Name Description Armor Type Lv1 Lv2 Lv3 Lv4 Lv5 Lv6
Image:Physical Defence.jpg Defense Increase P.Def Heavy +18 +36 +53 +71 +89 +107
Light +13 +27 +40 +53 +67 +80
Robe +9 +18 +27 +36 +45 +54
Icon Name Description Lv1 Lv2 Lv3 Lv4 Lv5 Lv6
Image:Magic Defence.jpg Magic Defense Increase M.Def +15 +30 +45 +61 +79 +91
Image:Physical Offence.jpg Attack Increase P.Atk +22 +42 +60 +76 +88 +98
Image:Magic Offence.jpg Empower Increase M.Atk +11 +21 +30 +38 +45 +51

Master Abilities

These skills are avaialable regardless of the category your subclass falls to. Unlike Emergent skills, only Defense and Magic Defense of the Master skills can be learned/stacked up above Lv1 (up to Lv3).

Name Description Armor Type Lv1 Lv2 Lv3
Image:Great Physical Defence.jpg Defense Greatly increase P.Def Heavy +59 +119 +178
Light +44 +89 +134
Robe +29 +58 +87
Icon Name Description Lv1 Lv2 Lv3
Image:Great Magic Defence.jpg Magic Defense Greatly increase M.Def +50 +100 +150
Image:Great Physical Offence.jpg Attack Greatly increase P.Atk +49
Image:Great Magic Offence.jpg Empower Greatly increase M.Atk +29
Image:Critical Rate.jpg Focus Increase critical rate +30
Image:Magic Casting.jpg Casting Increase Casting Speed +11

Class-Specific Abilities

Keep in mind that Class-specific skills can’t be stacked up, e.g. you can’t learn Boost CP or any other skill twice.

Warrior Class (Gladiator, Warlord, Bounty Hunter, Tyrant, Destroyer, Soul Breaker, Berserker)

Icon Name Description Effect
Image:Boost CP.jpg Boost CP Increase Max.CP +738 CP
Image:Resist Mental.jpg Resist Mental Increase resistance to Sleep, Hold, Paralize and Shock attacks +5%
Image:Counter Haste.jpg Chance Haste 1% chance to increase Atk.Spd. when attacking (excludes skill and ranged attacks) +32% Atk.Spd for 15 seconds

Rogue Class (Hawkeye, Silver Ranger, Phantom Ranger, Treasure Hunter, Plainswalker, Abyss Walker, Arbalester)

Icon Name Description Effect
Image:Boost Evasion (Subclass).jpg Boost Evasion Increase evasion +4 Evasion
Image:Long Shot (Subclass).jpg Long Shot Increases the maximum range of bow and crossbow attacks +100 distance increase
Image:Counter Focus.jpg Chance Critical 1% chance to increase Crit.Rate when attacking +30% Crit.Rate for 15 seconds

Knight Class (Paladin, Dark Avenger, Temple Knight, Shillien Knight)

Icon Name Description Effect
Image:Boost HP (Subclass).jpg Boost HP Increase Max. HP. +6% HP
Image:Crit.dmg Reduction.jpg Crit.Dmg Reduction Reduce the amount of received critical damage 5% Crit.Dmg decrease
Image:Counter Defense.jpg Counter Defense 3% chance to increase P.Def and M.Def when under attack +20% P.Def and M.Def for 15 seconds

Summoner Class (Warlock, Elemental Summoner, Phantom Summoner)

Icon Name Description Effect
Image:Boost HP MP.jpg Boost HP/MP Increase Max. HP and Max. MP +147 HP ΠΈ +74 MP
Image:Resist Element Attribute.jpg Resist Element Attribute Increase Fire, Water, Wind and Earth Attributes resistance +5 to Elemental Attributes
Image:Counter Spirit.jpg Counter Spirit 3% chance to increase M.Atk, Cast.Spd, P.atk and Atk.Spd when under attack Increase M.Atk / P.Atk by 7% and Cast.Spd / Atk.Spd by 8% for 15 seconds

Wizard Class (Sorcerer, Spellsinger, Spellhowler, Necromancer)

Icon Name Description Effect
Image:Boost Empower.jpg Anti Magic Increase resistance to magic attacks +5% chance for attacking magic to fail
Image:Mana Gain (Subclass).jpg Mana Gain Increase the amount of MP gained from recharge +20 MP per recharge
Image:Counter Mana Steal.jpg Chance Mana Steal 3% chance to recover MP from the opponent when attacking (excludes skill attacks) +10 MP

Healer Class (Shillien Elder, Elven Elder, Bishop)

Icon Name Description Effect
Image:Boost Pray.jpg Boost Pray Increases effectiveness of received healing +19 HP per heal
Image:Resist Divine Attribute.jpg Resist Divine Attribute Increase Holy and Dark Attributes resistance +5 to Divine Attributes
Image:Counter Heal.jpg Counter Heal 3% chance to restore HP when under attack +183 HP

Enchanter Class (Prophet, Warcryer, Inspector, Swordsinger, Bladedancer)

Icon Name Description Effect
Image:Boost Mana (Subclass).jpg Boost Mana Increase Max. MP +148 MP
Image:Mana Recovery (Subclass).jpg Mana Recovery Increase base MP regeneration rate +10%
Image:Counter Barrier.jpg Counter Barrier 3% chance to become temporarily invincible to damage (but not debuffs) when under attack. Celestial Shield type of buff for 5 seconds

Divine Transformation Ability skills

You receive a seal book of transformation instead of certificate for these skills. You can learn them via the transformation menu on the Avan-Guard NPC

Divine Transformations, although more sophisticated, follow the rules for regular transformations. This means you cannot use your regular class skills, your subclass skills remain active, your stats are determined by your equipment and the class type of the Divine Transformation in use.

Reuse time, Sacrifice Skill and Transformation level

Each Divine Transformation lasts 30 minutes and has a cooldown/reuse time of 3 hours.

Each Divine Transformation has its specific Sacrifice Skill. All sacrifice skills bring your HP and MP down to zero for a certain amount of time during which you can’t be healed through skills or potions. The Sacrifice Skill usage conditions depend on the type of your subclass: Fighter-type subclasses – 30% or lower HP; Mystic-type subclasses – 10% or lower MP.

Each transformation can be learned up to level 3 if you happen to have more than one subclass of the same type. E.g., if you have 2 Warrior-type subclasses and they’ve reached level 80, you can learn Warrior Divine Transformation level 2. If you have 3, the transformation learned would be level 3.

Divine Transformations and their respective skills

What follows is a list of all Divine Transformations, along with their specific skills.

Divine Warrior


  • Attacking enemy using hurricane force, can critical, power 2904
  • Attacking enemy at range using sword force, can critical, power 2323
  • Attack surrounding enemies (earthquake), ignores shield defense, can critical, power 2323
  • For a short duration greatly increase your own attack strength, effect 2
  • Poison an enemy with a poison needle, power 1689, effect 3
  • Sacrifice your own life to increase party’s attack power

Divine Knight


  • Hate, power 6752
  • Hate Aura, power 6752
  • Attack target while rushing at target, stuns target, can overhit, power 1162
  • Attack surrounding enemies, stuns enemies, ignores shield deffense, can overhit, power 775
  • Greatly increase your pdef, mdef and resistance to buff cancelling attacks, cannot move while in effect, effect 2
  • Swing your axe to hit enemies in front of you, power 2322
  • (… dosent much sense here… but i’m guessing it’s a rush attack), power 1900
  • Sacrifice your life, boosts party’s defenses (pdef and mdef probably)

Divine Rouge

Divine rouge is a combination of archer and dagger, hence you get skills for both weapons, but the skills are also limited by weapon-type…


  • When attacking enemy has chance of removing buffs (not sure..) and stunning target, can only be used with a bow, can overhit, power 2323
  • Shoot two arrows simultaneously, lethal strike is possible, can overhit, power 6195
  • bleed shot, can over hit, power 1549, effect 3
  • strong attack, can instant kill, can only be used with dagger equipped, power 6969
  • for a short duration increase your evasion
  • Attack enemies behind you, power 2111
  • Sacrifice your life, increases party’s evasion

Divine Healer


  • Heal target’s HP overtime, power 946
  • Instantly recover target’s HP, power 826
  • Heals party’s HP and increase HP regeneration, power 400, effect 5
  • Resurrection, recovers 70% of target’s experience lost
  • Removes debuffs from target
  • Sacrifice your life, recovers HP and MP of all party members (not yours obviously)

Divine Wizard


  • Aura Flare, during PVP your matk will decrease, power 102
  • Sacred magic attack, can overhit, power 128
  • AoE sacred attack, power 64
  • AoE sleep, while slept target’s resistance to sleep increases (doesn’t say it won’t land at all)
  • Increase dark resistance, decrease holy resistance, effect 3
  • Sacrifice your life, recovers (wtf they left out what it recovers but i’m guessing mp) of party members

Divine Enchanter


  • PoWater, consumes 5 spiritore
  • PoFire, consumes 5 spiritore
  • PoWind, consumes 5 spiritore
  • Target CoV (not party buff), consumes 5 spiritore
  • AoE Root, if target rooted already it has no effect
  • Sacrifice your left, increases all abilities of party

Divine Summoner


  • Summon sacred beast, summoning consumes 2 A Crystals, consumes 1 extra A crystal each time it usually consumes crystals
  • Transfer pain, continuously consumes MP
  • Final Servitor (CoV for summon), consumes 20 spirit ore
  • Servitor Heal, power 991
  • Sacrifice your life, increases party’s critical rate

13 Responses to Lineage 2 Subclass Skills Exact Effects

  1. HellKeepper says:

    Which skill are better for HK i have Focus +30 , Haste Warrior Ability and Counter Spirit . My question is Counter Spirit or Enchanter celestial are Better for tank in oly . I use dye +3str +4 dex -7 con on HK ICset+6 Dynasty sword Focus ??

    • Mayu says:

      I use exactly the same subclass skills for my Shillien Templar and it works great, and I also know a friend who uses the same successfully on a Hell Knight character. For Oly, I would rather keep Counter Spirit instead of Barrier – you have more than enough defense skills and toggles already. Counter Spirit P.Atk and Atk. Spd. increase is quite helpful since you use mostly regular attacks to deal dmg, and the slight increase in Cast Speed from Counter Spirit helps with your Drain spells.

      As for Dyes, personally I prefer going +CON on a tank, it makes a big difference in CP/HP, especially with a human tank, and because – or + STR doesn’t really make much of a difference in P.Atk, you can try -STR and see how it is. I compensate for -STR Dye with using Lv6 P.Atk from the Emergent Abilities. Another advantage of such dye combo is that it works great in open PvP or tanking for raids.

      I know many think the opposite and go +STR on a tank, but I don’t agree with that and I think it goes against the idea of a Tank, plus I’m yet to see any proof that it works better in practice. πŸ™‚

  2. Lenny says:

    hey Mayu can u tell me pls what certification skills r the best for healer? i rly dont know what to chose from certification list

    • Mayu says:

      Hey Lenny, well it depends for what kind of gameplay and which healer class exactly, but I assume you’re asking for open PvP so here’s the typical combo I suggest for a Cardinal:

      Lv6 Defense from Emergent Ability
      Boost CP from a Warrior sub
      Counter Barrier or Master Defense from an Enchanter sub
      Counter Defense or Master Defense from a Knight sub

      Whether you go for the Counter skills or not is up to you. The proc often enough in bigger battles and provide a lot more protection than the Master abilities, but still rely on chance, so – your choice. πŸ™‚

  3. wiking says:

    hi , what you thing its best for dark archer . I mean for exp and pvp.
    What dyes , certification skils will be best ?? First for my subclass what i alreay have, and then what subclass will be better and bcouse what skills, when you have better idea of subclass.
    I have no dyes now, emergent magic lvl 4 , p def lvl 2. class ability : warrior haste chance, rogue evasion, From enchanter master ability critic chance.
    I has before celest shield counterchance, but low rate of chance change my solution.
    Tnx for answer.

  4. Lisik says:

    Hi Mayu, can u tell me what certification skills are best for Moonlight sentinel (or archers at all) ?

    • Mayu says:

      Hi Lisik, assuming you ask for open PvP, I suggest these:

      Lv6 Magic Defense from Emergent Abilities.
      Boost CP from Warrior subclass.
      Boost Evasion or Long Shot from Rogue subclass.
      Counter Barrier from Enchanter subclass.

  5. ohrforf says:

    hi Mayu,
    i want to ask u for advice in another pot….
    what about enchanting skills for SK? like:
    weapon mastery – patak/haste
    armor mastery – pdef/red.crit

  6. noob howler says:

    mayu, can u tell me what subs to take with storm screamer? thanks

    • Mayu says:

      For PvP, I suggest Lv6 Defense from Emergent Abilities, Boost CP from a Warrior sub and then, depending if you want to rely on luck or not:
      Master Defense or Counter Barrier from an Enchanter sub
      Master Defense (Lv2 if you take it for the 2nd time) or Counter Defense from a Knight sub

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