Subclass Certification Skills Guide and Charts

Important Note: This article has been left only as an online reference and is not going to be updated anymore. To get the latest version with more detailed information, lots of fixed errors and a full-blown view of the Divine Transformations, download my Lineage 2 Certification System Explained FREE Guide.

You can learn new skills on your main class according to the subclasses you have.

Subclass certifications which are needed to learn these skills can be acquired from one of the Avant-Guarde NPCs on the 2nd floor (Human floor) in Ivory Tower.

In order to be able to acquire certifications you must first complete the quest More Than Meets The Eye which can be taken from Hardin at Hardin's Private Academy.

There are a maximum of 4 skills available per subclass, which means you can have a total of 12 subclass skills once you have all 3 of your subclasses leveled up to 80. The different certifications can be acquired once you have reached these levels on your subclasses:

Removing and resetting subclass skills

Deleting a subclass to reroll a new one will not erase the subclass skills you've already learned, but you won't be able to learn additional skills from your new subclass for the levels you've already acquired certificates. E.g., you have learned two Emergent skills from the 65 and 70 levels of your subclass respectively, then you reroll a new subclass, but you can't acquire certificates for level 65 and 70 of the new subclass unless you erase your previous subskills.

You can only remove all subskills from all subclasses on your main class. This is done by paying 10 million adena to Avant-Guarde NPC. You cannot chose which subskills to remove.

Certificates in your inventory that you haven't used up yet are also deleted when you pay 10 million adena to erase your subclass skills.

Subclass categories

Subclasses are categorized broadly as Warrior, Rogue, Knight, Summoner, Wizard, Healer and Enchanter. The Class-Specific and Divine Transformation subclass skills available to you through certification depend on the categories of your subclasses, as follows:

Skills list and effects

What follwos is a complete list of available skills, with exact effects and bonuses (some not confirmed).

Emergent Abilities

These skills are avaialable regardless of the category your subclass falls to.

Emergent abilities can be stacked up, with a maximum of level 6 if you chose to learn the same skill from both 65 and 70 certificates for each of your 3 subclasses. E.g., you get 6 Emergent Ability certificates from all your subs and use all of them to learn the Physical Defense skill. In the end you get Lv6 of the Physical Defense skill.

Note: The increase amounts for each skill level in the tables down below are pre-calculated. E.g. Lv2 of the Attack skill gives +42 P. Atk. increase overall, not 22 (lv1 bonus) + 42.

Icon Name Description Armor Type Lv1 Lv2 Lv3 Lv4 Lv5 Lv6
Image:Physical Defence.jpg Defense Increase P.Def Heavy +18 +36 +53 +71 +89 +107
Light +13 +27 +40 +53 +67 +80
Robe +9 +18 +27 +36 +45 +54

Icon Name Description Lv1 Lv2 Lv3 Lv4 Lv5 Lv6
Image:Magic Defence.jpg Magic Defense Increase M.Def +15 +30 +45 +61 +79 +91
Image:Physical Offence.jpg Attack Increase P.Atk +22 +42 +60 +76 +88 +98
Image:Magic Offence.jpg Empower Increase M.Atk +11 +21 +30 +38 +45 +51

Master Abilities

These skills are avaialable regardless of the category your subclass falls to. Unlike Emergent skills, only Defense and Magic Defense of the Master skills can be learned/stacked up above Lv1 (up to Lv3).

Name Description Armor Type Lv1 Lv2 Lv3
Image:Great Physical Defence.jpg Defense Greatly increase P.Def Heavy +59 +119 +178
Light +44 +89 +134
Robe +29 +58 +87

Icon Name Description Lv1 Lv2 Lv3
Image:Great Magic Defence.jpg Magic Defense Greatly increase M.Def +50 +100 +150
Image:Great Physical Offence.jpg Attack Greatly increase P.Atk +49 - -
Image:Great Magic Offence.jpg Empower Greatly increase M.Atk +29 - -
Image:Critical Rate.jpg Focus Increase critical rate +30 - -
Image:Magic Casting.jpg Casting Increase Casting Speed +11 - -

Class-Specific Abilities

Keep in mind that Class-specific skills can't be stacked up, e.g. you can't learn Boost CP or any other skill twice.

Warrior Class (Gladiator, Warlord, Bounty Hunter, Tyrant, Destroyer, Soul Breaker, Berserker)

Icon Name Description Effect
Image:Boost CP.jpg Boost CP Increase Max.CP +738 CP
Image:Resist Mental.jpg Resist Mental Increase resistance to Sleep, Hold, Paralize and Shock attacks +5%
Image:Counter Haste.jpg Chance Haste 1% chance to increase Atk.Spd. when attacking (excludes skill and ranged attacks) +32% Atk.Spd for 15 seconds

Rogue Class (Hawkeye, Silver Ranger, Phantom Ranger, Treasure Hunter, Plainswalker, Abyss Walker, Arbalester)

Icon Name Description Effect
Image:Boost Evasion (Subclass).jpg Boost Evasion Increase evasion +4 Evasion
Image:Long Shot (Subclass).jpg Long Shot Increases the maximum range of bow and crossbow attacks +100 distance increase
Image:Counter Focus.jpg Chance Critical 1% chance to increase Crit.Rate when attacking +30% Crit.Rate for 15 seconds

Knight Class (Paladin, Dark Avenger, Temple Knight, Shillien Knight)

Icon Name Description Effect
Image:Boost HP (Subclass).jpg Boost HP Increase Max. HP. +6% HP
Image:Crit.dmg Reduction.jpg Crit.Dmg Reduction Reduce the amount of received critical damage 5% Crit.Dmg decrease
Image:Counter Defense.jpg Counter Defense 3% chance to increase P.Def and M.Def when under attack +20% P.Def and M.Def for 15 seconds

Summoner Class (Warlock, Elemental Summoner, Phantom Summoner)

Icon Name Description Effect
Image:Boost HP MP.jpg Boost HP/MP Increase Max. HP and Max. MP +147 HP и +74 MP
Image:Resist Element Attribute.jpg Resist Element Attribute Increase Fire, Water, Wind and Earth Attributes resistance +5 to Elemental Attributes
Image:Counter Spirit.jpg Counter Spirit 3% chance to increase M.Atk, Cast.Spd, P.atk and Atk.Spd when under attack Increase M.Atk / P.Atk by 7% and Cast.Spd / Atk.Spd by 8% for 15 seconds

Wizard Class (Sorcerer, Spellsinger, Spellhowler, Necromancer)

Icon Name Description Effect
Image:Boost Empower.jpg Anti Magic Increase resistance to magic attacks +5% chance for attacking magic to fail
Image:Mana Gain (Subclass).jpg Mana Gain Increase the amount of MP gained from recharge +20 MP per recharge
Image:Counter Mana Steal.jpg Chance Mana Steal 3% chance to recover MP from the opponent when attacking (excludes skill attacks) +10 MP

Healer Class (Shillien Elder, Elven Elder, Bishop)

Icon Name Description Effect
Image:Boost Pray.jpg Boost Pray Increases effectiveness of received healing +19 HP per heal
Image:Resist Divine Attribute.jpg Resist Divine Attribute Increase Holy and Dark Attributes resistance +5 to Divine Attributes
Image:Counter Heal.jpg Counter Heal 3% chance to restore HP when under attack +183 HP

Enchanter Class (Prophet, Warcryer, Inspector, Swordsinger, Bladedancer)

Icon Name Description Effect
Image:Boost Mana (Subclass).jpg Boost Mana Increase Max. MP +148 MP
Image:Mana Recovery (Subclass).jpg Mana Recovery Increase base MP regeneration rate +10%
Image:Counter Barrier.jpg Counter Barrier 3% chance to become temporarily invincible to damage (but not debuffs) when under attack. Celestial Shield type of buff for 5 seconds

Divine Transformation Ability skills

You receive a seal book of transformation instead of certificate for these skills. You can learn them via the transformation menu on the Avan-Guard NPC

Divine Transformations, although more sophisticated, follow the rules for regular transformations. This means you cannot use your regular class skills, your subclass skills remain active, your stats are determined by your equipment and the class type of the Divine Transformation in use.

Reuse time, Sacrifice Skill and Transformation level

Each Divine Transformation lasts 30 minutes and has a cooldown/reuse time of 3 hours.

Each Divine Transformation has its specific Sacrifice Skill. All sacrifice skills bring your HP and MP down to zero for a certain amount of time during which you can't be healed through skills or potions. The Sacrifice Skill usage conditions depend on the type of your subclass: Fighter-type subclasses - 30% or lower HP; Mystic-type subclasses - 10% or lower MP.

Each transformation can be learned up to level 3 if you happen to have more than one subclass of the same type. E.g., if you have 2 Warrior-type subclasses and they've reached level 80, you can learn Warrior Divine Transformation level 2. If you have 3, the transformation learned would be level 3.

Divine Transformations and their respective skills

What follows is a list of all Divine Transformations, along with their specific skills.

Divine Warrior

Skills

Divine Knight

Divine Rouge

Divine rouge is a combination of archer and dagger, hence you get skills for both weapons, but the skills are also limited by weapon-type...

Skills

Divine Healer

Skills

Divine Wizard

Skills

Divine Enchanter

Skills

Divine Summoner

Skills


Post your comments below:

nice-a says:
31 Aug 2010, 05:30
that was very helpful thanks :)
cristis says:
04 Sep 2010, 11:20
1 of the most complet guides and veri clearli stated i have found online
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